Welcome to the new Tech+Art Podcast!
Join us on this adventure as we meet & speak with: artists, makers, researchers, designers and creators from all background and fields.
Our objective is to understand their creative perspective, dive into their workflow & creative process, be inspired by new ideas and their work – and stay one step ahead of cutting-edge industry developments.
There’s a full list of all resources mentioned at the bottom of the post!
Video games are just compositions of all these different types of art, you have: sound design, game design, environmental design, making the models for the games, story lines, and everything. […] Often times you see everything together and you’re like ‘oh it’s video game, it’s supposed to be like this’, but they’re really quite beautiful and creative when you look at them in a finer detail.
I started designing procedurally generated levels, like geometry worlds that never end or worlds that I didn’t just build in a 3D modelling program, but I built with code. And then I kind of realized that people do that intentionally to make things that aren’t video games like procedural art.
It’s hard to say, but maybe it can be predicted by the niche schools that are popping up – like the School for Poetic computation. I feel like more places like that will pop up. […] It’s hard to classify what the creative coding industry is because it’s so broad. It can be applied in so many different contexts.
I feel like there will be more conferences surrounding creative coding. Often times it’s grouped with designers and web programmers and stuff. I feel like there will be more of a focus and appreciation once the culture grows. And obviously I think it will be applied to new, emerging platforms as well, like it already is with AR and mixed reality. Because a lot of the things you see at first are creative demos; demos as in someone made a little proof-of-concept […] and then post it to Twitter. And it’s not something that you can go and download and use. But people are using new technologies for experiments; and those experiments being creative code and experimenting with new platforms. It’s like you kind of have to be creative if you’re working with something new and fresh.